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About Us

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  • About Us
  • Faculty
  • Film, Television and Multimedia

Faculty - Film, Television and Multimedia

  • Professor Interaction Design
  • LEE, JUNHEE
CV1

Research Interest

Game Design, 
New Media Storytelling, 
Media Interaction Design, 
Television Format Design, 

Education

  • BA, Computer Science, New York University
  • MPS, Interactive Telecommunications Program, New York University
  • PhD Candidate, Culture Technology, Korea Advanced Institute of Science and Technology

Experience

  • Editor in Chief, Content Plus(Journal of Korean Society of Media & Arts)
  • Operation Director, Korean Society of Media & Arts
  • Member, Culture Technology, R&D Planing Committee, Korea Creative Content Agency
  • Chair, Research Center for Performing and Visual Art, Sungkyunkwan University

Journal Articles

  • (2023)  Empowering Game Designers with Generative AI.  International Journal on Computer Science and Information Systems.  18,  2
  • (2023)  의례 커뮤니케이션의 관점에서 본 <신서유기>의 스핀오프.  한국영상학회논문집.  21,  3
  • (2019)  Kim SK & Lee JH. Anatomic Anthropometry Model for Face Generation Program Based on Physiognomy.  Journal of Korean Society of Media Arts, Vol. 17-4.  17,  4
  • (2018)  Shi TF & Lee JH. Localization and Re-localization of the Reality TV Show- Focus on the Comparative Analysis on the Versions of <Big Brother>, Vol. 16-2.  Journal of Korean Society of Media Arts.  16,  2
  • (2015)  Choi YM & Lee JH. Designing an Expanded-Type Transmedia Story-World: Case Study of 'Cloud Bread', Vol. 28-4.  Journal of the Society of Design Studies.  28,  4
  • (2015)  Lee JH & Lee JH. A Study on ARG-Based Idol Promotion Strategy – Case of <Pathcode EXO>, Vol. 13-6.  Journal of Korean Society of Media Arts.  13,  6
  • (2015)  Kim SK & Lee JH. Analysis on Physiognomial Characters of Villains Appeared in Disney Animated Film, Vol. 13-4.  Journal of Korean Society of Media Arts.  13,  4
  • (2014)  Lee JH. Discourse on the Emergent Storytelling through Game’s Formal Elements in Film <The Experiment> , Vol. 12-4.  Journal of Korean Society of Media Arts.  12,  4
  • (2014)  Choi YM & Lee JH. Classification of the Secondary World for Fantasy Films, Vol. 12-3.  Journal of Korean Society of Media Arts.  12,  3
  • (2014)  Shin JS & Lee JH. Type Analysis for the Duality of Time in Games, Vol. 12-1.  Journal of Korean Society of Media Arts,.  12,  2
  • (2014)  Chung DU & Lee JH. Linguistic Attribute of Game Player’s Behavior, Vol. 12-1.  Journal of Korean Society of Media Arts.  12,  1
  • (2013)  Kim MO & Lee JH. A Comparative Study on the Violent Tendency of Cyberspace and Millennial Zombie Cinema, Vol. 11-4.  Journal of Korean Society of Media Arts.  11,  4
  • (2013)  Lee JH. Storytelling Ecosystem Model Based on Expanded-Type Transmedia Storytelling, Vol. 11-3.  Journal of Korean Society of Media Arts.  11,  3
  • (2011)  Lee JH. Interpretation of Emergent Game Storytelling through MDA Framework.  International Association of Societies of Design Research.  24,  4
  • (2010)  Ahn K. J., Shin J. S. & Lee JH. Study for Iterative Design Process Making Big Game, “Size Game”, Vol. 8-2.  Journal of Korean Society of Media Arts.  8,  2
  • (2010)  Lee JH. Shouting Theater: Vocal Interaction Patterns for Interactive Movies, Vol. 11-3.  Journal of Korean Society of Basic Design and Art,.  11,  3
  • (2010)  Lee JH. A Study on the Dynamics of Game Systems through Characteristics Model, Vol. 8-1.  Journal of Korean Society of Media Arts.  8,  1
  • (2010)  Lee JH. Design Methodology for Big Games, Vol. 23-3.  Journal of the Society of Design Studies.  23,  3
  • (2010)  Lee JH. Designing Games with ‘Boundary’ as Formal Element, Vol. 10-2.  Journal of Korean Game Society.  10,  2
  • (2008)  Lee JH. Analysis of Fun Based Online Services using Software Honeycomb, Vol. 9-1.  Journal of Korean Society of Basic Design and Art,.  9,  1

Publications

  • (2015)  Creativity of Games, Book Chapter for Integrated Art and Creativity II.  Sang, Seoul, Korea.  Co-author
  • (2015)  Expansion of Games, Book Chapter for Theory and Practice of Integrated Art I.  Sang, Seoul, Korea.  Co-author

Conference Paper

  • (2023)  Generative AI for Super Game Designer.  International Conference on Game and Entertainment Technologies 2023.  PORTUGAL
  • (2018)  Transnational Conglomeration and Cooperation in TV Format production: The Europe-Asia connexion.  The 12th Biennial Crossroads in Cultural Studies Conference.  CHINA
  • (2016)  Collaborative Play : An Aspect of Collective Montage.  Japan-Korea Joint International Conference on Arts Studies - The Theory and Reality of The Convergence in Arts.  KOREA, REPUBLIC OF
  • (2015)  Collective Montage : Collaborative and Creative Behaviors of Game Players.  Korea-Singapore Joint International Conference on Arts and Design Interdisciplinary Studies.  KOREA, REPUBLIC OF
  • (2013)  Emergence of Trolling Behaviors in Online Games.  The 9th International Conference on Multimedia Information Technology and Applications.  INDONESIA
  • (2013)  End-Game Content: Definitions and Trend.  The 9th International Conference on Multimedia Information Technology and Applications.  INDONESIA
  • (2010)  Lee JH. Interpretation of Emergent Game Storytelling through MDA Framework.  International Association of Societies of Design Research.  KOREA, REPUBLIC OF
  • (2010)  Shin Y. & Lee JH. Storytelling Design Modeling by Monomyth Analysis of TV Drama Narrative.  International Association of Societies of Design Research.  KOREA, REPUBLIC OF
  • (2010)  Park S., Kim M.K. & Lee JH. Case Analysis of Public Performance Interactive Art from Game Design Perspective.  International Association of Societies of Design Research.  KOREA, REPUBLIC OF
  • (2010)  Shin W. & Lee JH. Interaction Design for Radio and Audio DMB Content through Mesh-Up.  International Association of Societies of Design Research.  KOREA, REPUBLIC OF

Activities

  • (2018)  Short Film, ‘GOM’, Flow of Light, Jung-Dong Little Theatre.  KOREA, REPUBLIC OF, 
  • (2012)  ‘Ah, It’s Warm’, Media Prism Exhibition, Korea Society of Media Arts, Seoul Square, Seoul.  KOREA, REPUBLIC OF, 
  • (2012)  ‘Let’s Go Seaside’, Korea Fisheries Infrastructure Promotion Association, Chunggye Square, Seoul.  KOREA, REPUBLIC OF, 
  • (2010)  Content Design for Interactive Immersive Storytelling Theater, National Library for Children & Young Adult.  KOREA, REPUBLIC OF, 
  • (2010)  Big Game OMMRPG, Come Out & Play Festival 2010, Amsterdam Netherlands..  UNITED STATES, 
  • (2009)  Big Game Korean Laser-Ball, Interesting Games Festival 2009, Bristol U.K..  UNITED KINGDOM, 
  • (2008)  Size Game, Come Out & Play Festival 2008, New York, U.S.A..  UNITED STATES, 
  • (2007)  Big Game OMMRPG, Come Out & Play Festival 2007, Amsterdam Netherlands..  KOREA, REPUBLIC OF, 
  • (2006)  Repeater Web GUI Design for Sprint.  UNITED STATES, 
  • (2005)  Planning and Directing for Fried Screen Media Festival.  KOREA, REPUBLIC OF, 
  • (2005)  The Other Side of ‘What Dragon’, Exchange Exhibition of Korea-Egypt, Egypt.  KOREA, REPUBLIC OF, 
  • (2005)  Disney Princess, Web Site Localization, Walt Disney Korea.  KOREA, REPUBLIC OF, 
  • (2005)  Feel Wheel, HCI 2004 Design/Art Exhibition, Daegu EXCO.  KOREA, REPUBLIC OF, 
  • (2004)  Tigger the Rescuer, Web Game for Walt Disney Korea.  KOREA, REPUBLIC OF, 
  • (2004)  Will You Do the Fandango? Today and Tomorrow of Korean Culture of Craft Design, Ryoshin Art School Exhibition Hall, China.  CHINA, 
  • (2004)  Things that Don’t Work as We Plan, One Two, Three, Pun & Fun Exhibition, Seoul International Design Plaza.  KOREA, REPUBLIC OF, 
  • (2004)  What Dragon! Seoul International Character Fair, COEX.  KOREA, REPUBLIC OF, 
  • (2004)  Infinite Rotational Holohedry, 56th Member Exhibition of Association of Industrial Artists, Seoul International Design Plaza.  KOREA, REPUBLIC OF, 
  • (2004)  The Other Side III, HCI 2004 Design/Art Exhibition, Phoenix Park Convention Center.  KOREA, REPUBLIC OF, 
  • (2003)  Emoticons R’ Us, Emoticon Festival 2003, Seoul International Design Plaza.  KOREA, REPUBLIC OF,